\select@language {french}
\contentsline {part}{A\hspace {1em}Rapport d'analyse}{3}{part.1}
\contentsline {section}{\numberline {I}Introduction}{4}{section.0.1}
\contentsline {section}{\numberline {II}Le jeu}{4}{section.0.2}
\contentsline {subsection}{\numberline {i}Le plateau de jeu}{4}{subsection.0.2.1}
\contentsline {subsection}{\numberline {ii}Les unit\'es}{4}{subsection.0.2.2}
\contentsline {subsubsection}{Types}{4}{section*.2}
\contentsline {subsubsection}{Caract\'eristiques}{5}{section*.3}
\contentsline {subsubsection}{Chance}{5}{section*.4}
\contentsline {subsubsection}{Exp\'erience}{5}{section*.5}
\contentsline {subsubsection}{Influence des types}{6}{section*.6}
\contentsline {subsubsection}{Effets du terrain}{6}{section*.7}
\contentsline {subsection}{\numberline {iii}Le brouillard de guerre}{7}{subsection.0.2.3}
\contentsline {subsection}{\numberline {iv}D\'eplacements}{7}{subsection.0.2.4}
\contentsline {subsubsection}{Construire un itin\'eraire}{7}{section*.8}
\contentsline {subsubsection}{D\'eplacement et brouillard de guerre}{7}{section*.9}
\contentsline {subsubsection}{Les terrains}{8}{section*.10}
\contentsline {subsection}{\numberline {v}Combats}{8}{subsection.0.2.5}
\contentsline {subsubsection}{Combat \`a mort / Assaut}{8}{section*.11}
\contentsline {subsubsection}{D\'eg\^ats inflig\'es par l'attaquant}{8}{section*.12}
\contentsline {subsubsection}{Exp\'erience gagn\'ee}{9}{section*.13}
\contentsline {subsubsection}{Mort}{9}{section*.14}
\contentsline {subsection}{\numberline {vi}Sc\'enarii}{9}{subsection.0.2.6}
\contentsline {subsubsection}{Sc\'enario N\IeC {\degres }1 : Kill Them All}{9}{section*.15}
\contentsline {subsubsection}{Sc\'enario N\IeC {\degres }2 : Tower Defense}{9}{section*.16}
\contentsline {section}{\numberline {III}Fonctionnalit\'es optionnelles}{10}{section.0.3}
\contentsline {subsection}{\numberline {i}R\'eg\'en\'eration}{10}{subsection.0.3.1}
\contentsline {subsection}{\numberline {ii}Terrain : une troisi\`eme \'equipe}{10}{subsection.0.3.2}
\contentsline {section}{\numberline {IV}Exemple d'interface graphique}{11}{section.0.4}
\contentsline {section}{\numberline {V}Outils de travail et r\'epartition des t\^aches}{11}{section.0.5}
\contentsline {section}{\numberline {VI}Planning pr\'evisionnel}{11}{section.0.6}
\contentsline {part}{B\hspace {1em}Rapport de conception}{13}{part.2}
\contentsline {section}{\numberline {I}Editeur}{14}{section.0.1}
\contentsline {section}{\numberline {II}Description des classes}{15}{section.0.2}
\contentsline {section}{\numberline {III}Principaux algorithmes}{15}{section.0.3}
\contentsline {subsection}{\numberline {i}Initialisation de la partie}{15}{subsection.0.3.1}
\contentsline {subsection}{\numberline {ii}Tour de jeu}{15}{subsection.0.3.2}
\contentsline {subsection}{\numberline {iii}Choix de l'itin\'eraire}{16}{subsection.0.3.3}
\contentsline {subsubsection}{Description de l'algorithme}{16}{section*.17}
\contentsline {subsubsection}{Pseudo code}{16}{section*.18}
\contentsline {subsection}{\numberline {iv}Effectuer deplacement}{17}{subsection.0.3.4}
\contentsline {subsection}{\numberline {v}Combats}{17}{subsection.0.3.5}
\contentsline {subsection}{\numberline {vi}Strat\'egie de l'ordinateur}{17}{subsection.0.3.6}
\contentsline {subsubsection}{Strat\'egie offensive}{18}{section*.19}
\contentsline {subsubsection}{Strat\'egie d\'efensive}{18}{section*.20}
\contentsline {subsubsection}{Strat\'egie \'equilibr\'ee}{18}{section*.21}
\contentsline {part}{C\hspace {1em}Rapport final}{19}{part.3}
\contentsline {section}{\numberline {I}Description de l'impl\'ementation}{20}{section.0.1}
\contentsline {subsection}{\numberline {i}Validation d'un itin\'eraire}{20}{subsection.0.1.1}
\contentsline {subsection}{\numberline {ii}Strat\'egie de l'ordinateur}{21}{subsection.0.1.2}
\contentsline {subsubsection}{Calcul du plus court itin\'eraire}{21}{section*.22}
\contentsline {subsubsection}{Tour de jeu de l'IA}{22}{section*.23}
\contentsline {subsection}{\numberline {iii}Interface graphique}{23}{subsection.0.1.3}
\contentsline {subsubsection}{Bouton}{23}{section*.24}
\contentsline {subsubsection}{CaseTerrainView}{23}{section*.25}
\contentsline {subsubsection}{ChoixFichier}{23}{section*.26}
\contentsline {subsubsection}{Dialog}{23}{section*.27}
\contentsline {subsubsection}{DialogInfo}{23}{section*.28}
\contentsline {subsubsection}{EditeurMenuDroit}{24}{section*.29}
\contentsline {subsubsection}{EditeurView}{24}{section*.30}
\contentsline {subsubsection}{Fenetre}{24}{section*.31}
\contentsline {subsubsection}{FinPartieView}{24}{section*.32}
\contentsline {subsubsection}{JeuView}{24}{section*.33}
\contentsline {subsubsection}{MenuBas}{24}{section*.34}
\contentsline {subsubsection}{MenuPrincipal}{24}{section*.35}
\contentsline {subsubsection}{MiniMap}{24}{section*.36}
\contentsline {subsubsection}{TerrainView}{24}{section*.37}
\contentsline {subsubsection}{Sch\'ema UML}{25}{section*.38}
\contentsline {section}{\numberline {II}Manuel de l'utilisateur}{25}{section.0.2}
\contentsline {subsection}{\numberline {i}Nouvelle partie}{26}{subsection.0.2.1}
\contentsline {subsubsection}{Initialisation de la partie}{26}{section*.39}
\contentsline {subsubsection}{Jeu}{27}{section*.40}
\contentsline {subsection}{\numberline {ii}\'Editeur}{28}{subsection.0.2.2}
\contentsline {section}{\numberline {III}Planning et r\'epartition des t\^aches}{28}{section.0.3}
\contentsline {subsection}{\numberline {i}Planning}{28}{subsection.0.3.1}
\contentsline {subsection}{\numberline {ii}R\'epartition des t\^aches}{28}{subsection.0.3.2}
